tokencanadian: (Default)
Pyrrha Nikos ([personal profile] tokencanadian) wrote2025-03-30 04:21 am

(no subject)

Player: Drizz
Contact: [plurk.com profile] lightdrizzel
Age: 28
Other Characters: N/A

Name: Pyrrha Nikos
Canon: RWBY
Canon Point: Volume 3, episode 12
Age: 17

Backstory: Baby, it's time to make up your mind
Personality: There is always that one person that acts as a model of goodness. The kind of person you probably want to aspire to be. Pyrrha is that person.

From a moment's glance it's easy to see Pyrrha walks with the certainty and grace of a far more seasoned huntress. Her stride is full of purpose, and she seems to exude confidence wherever she goes. Even among the many skilled students of Beacon, she stands out in terms of raw talent as an exceptional individual. She's a wise and strategic minded individual, won multiple regional tournaments, even had her face on the cover of a cereal box which even she'll admit is pretty cool. In battle Pyrrha thrives and flows, to the point that even she's admitted to feeling blessed with this natural talent. Her Semblance, her special ability that each Hunter can unlock, is even luckier; the agility to manipulate magnetic poles. In the middle of a fight with unknown waves of enemies, being able to control metal with a wave of her hand gives her quite the advantage over enemies and their weapons - or anything of a robotic persuasion.

...And of course, it's underneath this confidence in her fighting skills that those closer to her will find a deep lack of confidence in her social life. For as popular and well-known in the hunter world as she is, Pyrrha is surprisingly humble about her achievements, gracious when they're brought up even if she grows uncomfortable with the attention it brings her. Due to her stardom, she was alienated by her peers on the basis that she was simply too good for anyone, leading to a lack of interaction. Still, she grows more sociable and relaxed as time goes on, due to getting to know the rest of teams JNPR and RWBY and finally gaining some friends. It's this very reason, this overwhelming popularity, that causes her to take a shine to Jaune Arc, as he didn't even know her name at first, and looked past her popularity to see her as just another person. For these reasons, and the fact she can see good in even Jaune, she is content to take a step back and let their leader find his own way, quietly chiming in with help and advice when asked.

Even still, some parts of Pyrrha's humble personality hold her back. Her reputation precedes her, and honestly, she doesn't enjoy it. After so long of being isolated due to others being intimidated by her achievements, she's developed a shy personality that makes her a bit of a doormat to people, and her friends to a lesser extent. Not to mention that Pyrrha's romantic ventures are almost non-existent, on account of her alienated background, and tendency to swallow her own feelings to help others instead. This gets particularly bad for her when she starts giving Jaune romance advice on how he can pick up Weiss... while she's been trying to do the same with him. Even in battle, she prefers to take a back seat to her teammates and only offer advice from the side, though she is perfectly capable as a natural quick thinker.

But pick a fight with Pyrrha, and see what happens. Again, as both a huntress in training and even an example of what the teachers at Beacon want students to become, Pyrrha doesn't stand for those that would rather cause trouble, either on large or small scales. Those that do things like being racist to the Faunus in and around Beacon get zero sympathy from Pyrrha, and she's all too happy to teach some bullies a lesson if they don't see reason at first.

This leads into one of Pyrrha's biggest flaws, and ultimately the one that costs her dearly: her heroic selflessness. As a huntress in training, one of Pyrrha's life-long goals for her future is to be a hero to the people. To protect the weak and even save the world is something she seems to almost long for, since it would definitely be putting her skills to good use. This and her honest belief in destiny - of something everyone is working towards in their lives - are part of why she ultimately agrees to Ozpin's dangerous plan to transfer the maiden powers to her - if it is what she was chosen to do, why should she refuse? And though, when that fails, Pyrrha rushes off to fight Cinder single-handedly but not before making sure Jaune may escape, and keep him from stopping her. As Ozpin informed her, she would "only get in the way" if she tried to fight back. But she has the means to do so, and even if she doesn't come back, to Pyrrha, that makes it all worth a try.

Ultimately, Pyrrha's responsibilities weighed more heavily on her then even she wanted to realize until it was too late. No matter how strong she was, the combination of the people's expectations on her, and her own goodnatured desire to make something great of herself, brought everything to a breaking point around when she accidentally killed Penny, and it simply got worse from there. Blow after blow to her self-confidence, until she ultimately decides that a likely suicidal mission is the only way to possibly try and make things right. She was a strong, kindhearted individual, but even the star student had limits to the expectations she could handle.

Powers/Abilities:
-Aura: Pyrrha has a natural force field in the form of her Aura, a physical manifestation of her life force that protects her from harm. Unfortunately, taking too much damage, or too much use of her Semblance, will drain her Aura to the point where the force field will drop and leave her open to being wounded.
(this can be nerfed to tanking damage much less effectively/having a smaller amount of Aura to call upon at a time)

-Semblance: Huntsmen and Huntresses each unlock a ability specific to them that acts as a super power. Pyrrha's Semblance is Polarity, which means she can control metals Magneto-style; basically she can raise her hand in the air and manipulate metal however she sees fit, even in the middle of a fight to throw off an opponent.
(this could be warped with her randomly attracting metal objects without meaning to)

- General fighting ability: Pyrrha is exceptionally skilled in combat, strong-willed and strategic. Though preferring to fight using her weapons, she can fight hand-to-hand if she must. She also possesses a keen eye, enough to fire a rifle - or a javelin - so it hits its mark miles away.

Inventory: Nothing but the clothes on her back.
Game Plans: After the odd experience of feeling herself dying and then... not, Pyrrha going to be conflicted for a good bit. Her intent to help others will lead to her willingly joining the caravan. But I'm predicting she'll be adrift in her own feelings for a while, depending on what her castmates can help her through. She'll likely be content to take up a backseat position, helping others who can't help themselves.
Monster Choice:
- Angel Celestial: A figure of strength and goodwill. Someone others can look up to. A figure besieged by faith.
- Minotaur Taurus: Strength, stalwart. Charging in to take the burden others can't. Greek analogies.
- Wraith Undead: A specter of past mistakes. Unfinished business. Gone too soon.

Vehicle Choice: A red Ducati motorcycle, TOUGH for ramming into things.
Sample: Boop

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting